Slovníček klíčových pojmů
Srozumitelné definice Fate Dice, bracketů, fusion evolucí, Shatter, Hub Codex, Monster Cards, Cat Coins, Lifesteal, Incremental a dalších klíčových pojmů.
Slovníček klíčových pojmů
Early Access patch notes a videa tvůrců používají zkratky. Tento slovníček drží Fate Dice, fusion patrony, Monster Cards, Ailment Power a Codex přehledné při stoupání Unfair+ Endless.
| Pojem | Definice | Související |
|---|---|---|
| Fate Dice | Re-roll currency for upgrade-card brackets. Default pool raised to 5 in 0.1.7.4. Also powers Constellation Ban (costs 3). | Relics, Fusion, Constellation Ban |
| Bracket | The numeric range shown on an upgrade card. Fate Dice re-roll the bracket so you can chase higher rolls or fusion offers. | Fate Dice, Fusion |
| Fusion Evolution | Hidden high-impact upgrade: base spell at level 10 + matching secondary patron must appear as a level-up choice. Not guaranteed — hoard re-rolls. | Spells, Codex, Fate Dice |
| Secondary Patron | Extra constellation / elemental god required for secret fusions (community tables often list Aquarius, Ursa Major, Sagittarius alongside the seven primary patrons). | Fusion, Constellations |
| Shatter | Bonus damage when fire effects break chilled / frozen enemies. Core of Fire & Ice hybrid builds with Absolute Zero. | Builds, Frost Nova |
| Hub Codex | Collection tracker added in 0.1.8.0. Each spell/evolution unlocks the first time you pick that upgrade. Cards show Codex entries as of 0.1.8.7. | Spells, Relics |
| Constellation Ban | Spend 3 Fate Dice to ban a constellation you own no spells from, shaping future upgrade offers toward your path. | Fate Dice, Endless |
| Monster Cards | After Endless floors, pick enemy buffs. Monster Health is always one of the two offered stats after the 0.1.8.7 rework. | Endless Mode |
| Cat Coins | Meta currency spent at the fox Relic Merchant for permanent relics. Distinct from the mid-run Cat Merchant consumables. | Relics |
| Relic Weight | How strongly relics appear / matter in your meta loadout. Achievements raise weight; capacity rises with infinite leveling. | Relics |
| Lifesteal | Kill-triggered regen that only activates when the Lifesteal relic is equipped. Elite kills heal more; values tuned in 0.1.8.1. | Relics, Endless |
| Skill Opacity | VFX clarity setting (Options or I / O keys). Lower opacity keeps dense Gemini / Leo screens readable and often smoother. | Tips, Performance |
| Incremental | Scalable difficulty after Unfair+ (+1, +2…). Each +1 uses the full Unfair→Unfair+ stat jump (0.1.8.3). Valid Endless starting tier. | Endless, Difficulty |
| Purification Well | Trial added in 0.1.8.3 — kill near the well to convert souls into XP. Rewards dense AoE (Leo / Gemini). | Trials, World |
| DPS Meter | Toggleable live damage meter in settings (0.1.8.8). Use it to cut dead-weight spells; a post-round breakdown is planned later. | Tips, Updates |
| Spell Loadout | Five spell slots: one manually aimed primary plus four auto-targeting secondaries. Fusion needs a base spell at level 10 inside this bar. | Controls, Fusion, Beginner |
| EA Roadmap | Official Angry Wisp plan: Endless (0.1.7), Codex (0.1.8), QoL (0.1.9), Relic passives (0.2), then major content drops and co-op as the final EA feature before 1.0. EA expected ≥1 year with content roughly tripling. | Updates, FAQ |
| Ailment Power | Upgrade-pool stat added in 0.1.8.9 that strengthens status effects (Ignite, Shock, Bleed, Chill). Stack-count cards for those ailments became rarer in the same patch. | Ailments, Builds, Updates |
| Ignite | Fire DoT ailment. Base hit and Ailment Power both matter; 0.1.8.7+ cards show Ignite damage descriptions more clearly. | Ailments, Leo, Shatter |
| Shock | Lightning ailment that increases damage taken. Pairs with Gemini / Ursa Major chain lightning and Thunder Chakram lines. | Ailments, Gemini |
| Bleed | Physical DoT ailment. Description clarity improved in 0.1.8.7; scale with Ailment Power after 0.1.8.9. | Ailments, Builds |
| Chill | Cold slow ailment used to set up Shatter with fire. Pure chill stacks compete with Slow Resistance (0.1.8.3+) and rarer stack cards (0.1.8.9). | Ailments, Shatter, Aquarius |
Jak pojmy používat v runu
Na první demo clear nepotřebujete vše — učte se v tomto pořadí s rostoucí obtížností.
Nejdřív měny
Cat Coins kupují permanentní relikvie. Fate Dice přerolují bracket a platí Constellation Ban. Míchání merchantů mid-run jen zdržuje.
Sledujte fusion v Codexu
Dostaňte spell na level 10, držte správného secondary patrona a utrácjejte Fate Dice, když fusion volba nepřijde.
Plánujte Endless kolem Monster Health
Monster Health je po 0.1.8.7 vždy na Endless kartách. Nasaďte Lifesteal před hlubokými Incremental patry.
Udržte obrazovku čitelnou
Skill Opacity (I / O) a DPS meter 0.1.8.8 mění žargon v rozhodnutí — řežte mrtvé spelly, nechte pierce / chain, které patro opravdu táhnou.
Gameplay videa
Sledujte lov secret fusion ukazující Fate Dice, secondary patrony a bracket re-rolly v reálných Unfair runech.