Glossar zentraler Begriffe
Verständliche Definitionen für Fate Dice, Brackets, Fusions-Evolutionen, Shatter, Hub Codex, Monster Cards, Cat Coins, Lifesteal, Incremental und mehr.
Glossar zentraler Begriffe
Early-Access-Patchnotes und Creator-Videos nutzen Abkürzungen. Dieses Glossar hält Fate Dice, Fusions-Patronen, Monster Cards, Ailment Power und Codex-Tracking verständlich, während du Unfair+ Endless erklimmst.
| Begriff | Definition | Verwandt |
|---|---|---|
| Fate Dice | Re-roll currency for upgrade-card brackets. Default pool raised to 5 in 0.1.7.4. Also powers Constellation Ban (costs 3). | Relics, Fusion, Constellation Ban |
| Bracket | The numeric range shown on an upgrade card. Fate Dice re-roll the bracket so you can chase higher rolls or fusion offers. | Fate Dice, Fusion |
| Fusion Evolution | Hidden high-impact upgrade: base spell at level 10 + matching secondary patron must appear as a level-up choice. Not guaranteed — hoard re-rolls. | Spells, Codex, Fate Dice |
| Secondary Patron | Extra constellation / elemental god required for secret fusions (community tables often list Aquarius, Ursa Major, Sagittarius alongside the seven primary patrons). | Fusion, Constellations |
| Shatter | Bonus damage when fire effects break chilled / frozen enemies. Core of Fire & Ice hybrid builds with Absolute Zero. | Builds, Frost Nova |
| Hub Codex | Collection tracker added in 0.1.8.0. Each spell/evolution unlocks the first time you pick that upgrade. Cards show Codex entries as of 0.1.8.7. | Spells, Relics |
| Constellation Ban | Spend 3 Fate Dice to ban a constellation you own no spells from, shaping future upgrade offers toward your path. | Fate Dice, Endless |
| Monster Cards | After Endless floors, pick enemy buffs. Monster Health is always one of the two offered stats after the 0.1.8.7 rework. | Endless Mode |
| Cat Coins | Meta currency spent at the fox Relic Merchant for permanent relics. Distinct from the mid-run Cat Merchant consumables. | Relics |
| Relic Weight | How strongly relics appear / matter in your meta loadout. Achievements raise weight; capacity rises with infinite leveling. | Relics |
| Lifesteal | Kill-triggered regen that only activates when the Lifesteal relic is equipped. Elite kills heal more; values tuned in 0.1.8.1. | Relics, Endless |
| Skill Opacity | VFX clarity setting (Options or I / O keys). Lower opacity keeps dense Gemini / Leo screens readable and often smoother. | Tips, Performance |
| Incremental | Scalable difficulty after Unfair+ (+1, +2…). Each +1 uses the full Unfair→Unfair+ stat jump (0.1.8.3). Valid Endless starting tier. | Endless, Difficulty |
| Purification Well | Trial added in 0.1.8.3 — kill near the well to convert souls into XP. Rewards dense AoE (Leo / Gemini). | Trials, World |
| DPS Meter | Toggleable live damage meter in settings (0.1.8.8). Use it to cut dead-weight spells; a post-round breakdown is planned later. | Tips, Updates |
| Spell Loadout | Five spell slots: one manually aimed primary plus four auto-targeting secondaries. Fusion needs a base spell at level 10 inside this bar. | Controls, Fusion, Beginner |
| EA Roadmap | Official Angry Wisp plan: Endless (0.1.7), Codex (0.1.8), QoL (0.1.9), Relic passives (0.2), then major content drops and co-op as the final EA feature before 1.0. EA expected ≥1 year with content roughly tripling. | Updates, FAQ |
| Ailment Power | Upgrade-pool stat added in 0.1.8.9 that strengthens status effects (Ignite, Shock, Bleed, Chill). Stack-count cards for those ailments became rarer in the same patch. | Ailments, Builds, Updates |
| Ignite | Fire DoT ailment. Base hit and Ailment Power both matter; 0.1.8.7+ cards show Ignite damage descriptions more clearly. | Ailments, Leo, Shatter |
| Shock | Lightning ailment that increases damage taken. Pairs with Gemini / Ursa Major chain lightning and Thunder Chakram lines. | Ailments, Gemini |
| Bleed | Physical DoT ailment. Description clarity improved in 0.1.8.7; scale with Ailment Power after 0.1.8.9. | Ailments, Builds |
| Chill | Cold slow ailment used to set up Shatter with fire. Pure chill stacks compete with Slow Resistance (0.1.8.3+) and rarer stack cards (0.1.8.9). | Ailments, Shatter, Aquarius |
Begriffe im Lauf anwenden
Du brauchst nicht jeden Begriff für deinen ersten Demo-Clear — lerne sie in dieser Reihenfolge, wenn die Schwierigkeit steigt.
Zuerst die Währungen
Cat Coins kaufen permanente Relikte. Fate Dice rerollen Brackets und finanzieren Constellation Ban. Die beiden Mid-Run-Händler zu verwechseln kostet Zeit.
Fusionen im Codex tracken
Level einen Zauber auf 10, halte den passenden Sekundär-Patronen verfügbar, gib dann Fate Dice aus, wenn die Fusions-Option nicht erscheinen will.
Endless um Monster Health planen
Monster Health steht seit 0.1.8.7 immer auf Endless-Karten. Rüste Lifesteal aus, bevor du tiefe Incremental-Etagen angehst.
Bildschirm lesbar halten
Skill Opacity (I / O) und das 0.1.8.8 DPS-Meter machen aus Fachjargon Entscheidungen — schwache Spells streichen, Pierce/Chain behalten, die wirklich tragen.
Gameplay-Videos
Schau Geheim-Fusions-Jagden, die Fate Dice, Sekundär-Patronen und Bracket-Rerolls in echten Unfair-Läufen zeigen.