Ailments & Statuseffekte
How Ignite, Shock, Bleed, and Chill work after Live Update 0.1.8.9: Ailment Power in the upgrade pool, rarer stack cards, and build tips for DoT and Shatter lines.
Ailments & Statuseffekte
Live Update 0.1.8.9 formt Status-Play neu: Ailment Power kommt in den Pool, Ignite-/Shock-/Bleed-/Chill-Stacks werden seltener. Tune DoT- und Shatter-Builds hier neu.
Ailment Power (0.1.8.9)
Wenn angeboten, verstärkt Ailment Power Ignite, Shock, Bleed und Chill. Bei selteneren Stacks und niedrigeren Epic/Legendary-Werten schlagen Power plus starke Evolutionen oft schwaches Stack-Spam.
| Ailment | Effekt | Build-Tipp |
|---|---|---|
| Ignite | Fire damage-over-time. Card text clarity improved in 0.1.8.7; Ailment Power (0.1.8.9) amplifies the burn. | Core for Leo clear and Shatter setups. Stack chance cards are rarer after 0.1.8.9 — grab Ailment Power when you see it. |
| Shock | Increases damage taken and feeds lightning chain fantasies (Gemini / Ursa Major / Thunder Chakram). | Pair with Chain Lightning Chaos or Storm Orb Galaxy. Prefer Power over endless stack spam now that stacks are rarer. |
| Bleed | Physical DoT. Scales with hit rate and Ailment Power after 0.1.8.9. | Strong when projectiles hit many times per second. Check DPS meter to confirm the DoT is carrying. |
| Chill | Slows enemies and enables Shatter when broken by fire. Competes with monster Slow Resistance (0.1.8.3+). | Use Chill to set up Absolute Zero + fire shatter. Do not rely on chill alone for Incremental Endless. |
Weitere 0.1.8.9-Änderungen
Kartenökonomie und Mid-Run-Druck ändern sich mit — drafte anders als im Juli.
- 1 Rare-Rarity entfernt; Epic 5%–8,5 %, Legendary 10%–15 %.
- 2 Item-Quantity-Gewinne auf Karten gesenkt (zuvor zu hoch).
- 3 Neues Event und Monster-Variante erhöhen Burst-Druck — AoE und Lifesteal bereithalten.
- 4 DPS-Meter-Werte, Spell-Schatten bei Skill Opacity und mehrere Karten/XP-Bugs behoben.