Ailments și efecte de status
Live Update 0.1.8.9 hertekent status-play: Ailment Power komt in de pool terwijl Ignite/Shock/Bleed/Chill-stacks zeldzamer worden. Retune DoT- en Shatter-builds hier.
Ailments și efecte de status
Live Update 0.1.8.9 hertekent status-play: Ailment Power komt in de pool terwijl Ignite/Shock/Bleed/Chill-stacks zeldzamer worden. Retune DoT- en Shatter-builds hier.
Ailment Power (0.1.8.9)
Wanneer aangeboden versterkt Ailment Power Ignite, Shock, Bleed en Chill. Met zeldzamere stacks en lagere Epic/Legendary winnen Power plus sterke evoluties vaak van zwak stack-spam.
| Ailment | Effect | Build-tip |
|---|---|---|
| Ignite | Fire damage-over-time. Card text clarity improved in 0.1.8.7; Ailment Power (0.1.8.9) amplifies the burn. | Core for Leo clear and Shatter setups. Stack chance cards are rarer after 0.1.8.9 — grab Ailment Power when you see it. |
| Shock | Increases damage taken and feeds lightning chain fantasies (Gemini / Ursa Major / Thunder Chakram). | Pair with Chain Lightning Chaos or Storm Orb Galaxy. Prefer Power over endless stack spam now that stacks are rarer. |
| Bleed | Physical DoT. Scales with hit rate and Ailment Power after 0.1.8.9. | Strong when projectiles hit many times per second. Check DPS meter to confirm the DoT is carrying. |
| Chill | Slows enemies and enables Shatter when broken by fire. Competes with monster Slow Resistance (0.1.8.3+). | Use Chill to set up Absolute Zero + fire shatter. Do not rely on chill alone for Incremental Endless. |
Overige 0.1.8.9-wijzigingen
Kaarteconomie en mid-run druk veranderen mee — draft anders dan in juli.
- 1 Rare-rariteit weg; Epic 5%–8,5%, Legendary 10%–15%.
- 2 Item Quantity-winst op kaarten verlaagd (was te hoog).
- 3 Nieuw event en monstervariant verhogen burst — houd AoE en Lifesteal klaar.
- 4 DPS-meterwaarden, spell-schaduwen met Skill Opacity en diverse kaart/XP-bugs gefixt.